Make your Unity build with these settings. Verify your bundle identifier matches your App ID from your provisioning profile. Make sure to check Mac App Store validation in your Unity PlayerSettings before starting the build. Once again, here is a sample entitlements file.Ĭom.-container-environmentĬom.-selected.read-onlyĬom.-container-identifiers The key is "-container-environment" and the value is "Production" (make sure it is capitalized). When the key is not specified, it defaults to the development database. The only difference is that you need to point CloudKit at the production database. Unlike development certificates, this provisioning profile can only be tied to one signing certificate, so make sure that certificate is installed on any machine you need to make a build from.Įntitlements are almost identical to the development version. It is only used for creating an installer package after you've created and codesigned your build.Īs in part 1, you'll need to create a provisioning profile with this new distribution certificate and the correct App ID. This is separate and does not involve a provisioning profile. Specifically, you need a Mac Installer Distribution certificate. You should also create an installer certificate. Specifically, you need a Mac App Distribution certificate. This time, you will need to create a distribution certificate for signing. You will need to have your project and App ID set up for CloudKit as described in the previous post. You can find an address via the Work for Hire/Contacts page.Īs before, a huge thank you to all the folks involved in putting together the Unity Apple Distribution Workflow. Note that this is current as of this posting, if you run into any major problems let us know. This time we're going to talk about signing for uploading to the App Store. In the previous post, we discussed signing a development Unity build so it can access iCloud through CloudKit.
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